Work index / 01—04

The evidence

Selected professional work, engineering projects, tools, and experiments. Each project is framed around the systems it can substantiate.

01

Galactic Studios / action-adventure RPG

Jalora

An action-adventure RPG vertical slice that moved from an empty project to an investor presentation. As the sole C++ engineer on an eight-person team, Mukund owned the gameplay codebase and technical direction.

Media dossier
in preparation
Inspect case study

02

Ojowa Entertainment origin / competitive shooter

UnitZero

UnitZero began as competitive FPS work at Ojowa Entertainment. A later networking milestone made server authority observable and added tested per-bone lag compensation to its Lyra-informed gameplay architecture.

UnitZero project thumbnailInspect case study

03

Independent / editor tool

GeoTracker

A custom Unreal Editor Mode focused on direct spatial measurement through viewport click-drag interaction and an extensible tool architecture.

GeoTracker project thumbnailInspect case study

04

Independent / engine-level experiment

AI Chatbot Editor Plugin

A C++ editor plugin pairing a Slate chat workspace with a playable Minesweeper board and asynchronous request handling inside Unreal Engine.

AI Chatbot Editor Plugin project thumbnailInspect case study