Project / 03
GeoTracker
A custom Unreal Editor Mode focused on direct spatial measurement through viewport click-drag interaction and an extensible tool architecture.
Editor tool
Independent / editor tool
- Role
- Unreal Tools Developer
- Type
- Editor tool
- Engine
- Unreal Engine
- Language
- C++ / Slate
Evidence record
See the system
Every item is either a direct capture or an explicit note about what is and is not publicly available.
Editor workflow capture
Viewport measurement
A direct click-drag measurement workflow inside a custom Unreal Editor Mode.
The problem
What had to hold together
Designer-facing tools need to feel native to the editor while still being maintainable as interactions and measurement workflows grow.
What I built
Ownership, not adjectives
- 01
Editor Mode interaction and viewport click handling.
- 02
Measurement workflow and visual feedback.
- 03
Toolkit structure built to expand beyond the first measurement use case.
Key systems
Inspect the work
01
Editor mode
Custom mode activation provides a dedicated tool context in the Unreal Editor.
02
Viewport interaction
Click-drag input translates into measured spatial relationships.
03
Toolkit
A Slate-facing structure keeps the tool panel separate from editor interaction logic.
Result / A half-built but technically useful tools project that demonstrates editor-level C++ and Slate knowledge.