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GeoTracker

A custom Unreal Editor Mode focused on direct spatial measurement through viewport click-drag interaction and an extensible tool architecture.

Editor tool

Independent / editor tool

Editor evidence: spatial measurement inside a custom Unreal Editor workflow.
Role
Unreal Tools Developer
Type
Editor tool
Engine
Unreal Engine
Language
C++ / Slate
Editor ModesViewportSlateTooling

Evidence record

See the system

Every item is either a direct capture or an explicit note about what is and is not publicly available.

Editor workflow capture

Viewport measurement

A direct click-drag measurement workflow inside a custom Unreal Editor Mode.

The problem

What had to hold together

Designer-facing tools need to feel native to the editor while still being maintainable as interactions and measurement workflows grow.

What I built

Ownership, not adjectives

  • 01

    Editor Mode interaction and viewport click handling.

  • 02

    Measurement workflow and visual feedback.

  • 03

    Toolkit structure built to expand beyond the first measurement use case.

Key systems

Inspect the work

01

Editor mode

Custom mode activation provides a dedicated tool context in the Unreal Editor.

02

Viewport interaction

Click-drag input translates into measured spatial relationships.

03

Toolkit

A Slate-facing structure keeps the tool panel separate from editor interaction logic.

Result / A half-built but technically useful tools project that demonstrates editor-level C++ and Slate knowledge.