Systems / evidence graph
Skills with proof
Capabilities are not self-assessed percentages. Each system points to the work that demonstrates it.
01
Gameplay Systems
Systems that carry state, player intent, and repeated moment-to-moment interaction.
02
Multiplayer
Authority, replication, and lifecycle correctness under real client/server timing.
03
Tools
Developer-facing workflows that turn engine capabilities into approachable interaction.
04
Technical Art
Experiments where code, effects, and interactive feedback meet.