Systems / evidence graph

Skills with proof

Capabilities are not self-assessed percentages. Each system points to the work that demonstrates it.

01

Gameplay Systems

Systems that carry state, player intent, and repeated moment-to-moment interaction.

02

Multiplayer

Authority, replication, and lifecycle correctness under real client/server timing.

03

Tools

Developer-facing workflows that turn engine capabilities into approachable interaction.

04

Technical Art

Experiments where code, effects, and interactive feedback meet.