Portfolio // 2026

Unreal Engine Gameplay Programmer

MukundPareek

Building gameplay architecture, multiplayer systems, and tools for Unreal Engine projects that need to hold up under real production pressure.

Gameplay SystemsMultiplayerC++ / Unreal Engine

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01 / Game Library

Selected work

A working index of systems, tools, and prototypes, selected by the evidence each one can carry.

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Independent / editor tool

GeoTracker

A custom Unreal Editor Mode focused on direct spatial measurement through viewport click-drag interaction and an extensible tool architecture.

Role
Unreal Tools Developer
Stack
Unreal Engine / C++ / Slate
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Editor ModesViewportSlate

02 / Professional experience

Where I've built

Selected studio work. Detailed technical context stays inside the case studies.

Full career record

01

Galactic Studios / action-adventure RPG

Jalora

Lead Gameplay Programmer

Gameplay Architecture / Movement / AI

Case study

02

Ojowa Entertainment origin / competitive shooter

UnitZero

Game Developer

Authoritative Networking / Lag Compensation / GAS

Case study

04 / Contact

Let's build systems that hold together.

Email Mukund