01 / Apr 2026–Present
Lead Gameplay Programmer
Galactic Studios
Led gameplay engineering and technical direction for Jalora, an Unreal Engine 5.7 action-adventure RPG vertical slice.
Curriculum vitae / 2026
Download PDFExperience
01 / Apr 2026–Present
Galactic Studios
Led gameplay engineering and technical direction for Jalora, an Unreal Engine 5.7 action-adventure RPG vertical slice.
02 / Nov 2025–Mar 2026
Ojowa Entertainment
Built multiplayer FPS systems informed by Lyra architecture: replication, bots, abilities, prediction, reconciliation, and validation.
03 / May 2025–Nov 2025
Stanion Studios
Delivered UI systems, gameplay abilities, campaign and multiplayer AI, and animation-pipeline integrations across game modes.
04 / Apr 2024–Oct 2024
Norian Games
Shipped gameplay and UI work for Aldian of Ancients and resolved critical stability issues ahead of a Tokyo Game Show showcase.
05 / Aug 2023–Dec 2023
Independent Studio / Contract
Built a physics-driven dismemberment system with procedural damage response for a two-person team.
Capabilities
01
C++, Unreal Engine 4/5, Blueprints, Gameplay Ability System, Enhanced Input
02
Replication, client prediction, reconciliation, lag compensation, dedicated servers
03
Character movement, combat, Behavior Trees, EQS, Chaos physics, procedural systems
04
Slate, UMG, CommonUI, editor plugins, automation, Unreal Insights, Git, Perforce
Education
Vellore Institute of Technology
2021–2025