Mukund Pareek

Unreal Engine C++ Developer

Summary

Game Developer with 3+ years of professional Unreal Engine experience shipping multiplayer and single-player titles. Proven ability to lead cross-discipline teams, architect networked gameplay systems, and bridge art and engineering. Deep expertise in C++, multiplayer networking, Gameplay Ability System (GAS), AI programming, UI/UX, and 3D art pipelines.

Experience

Game Developer

Ojowa Entertainment

Nov 2025 – Present

Remote

  • Architected the networked multiplayer framework: client prediction, server reconciliation, lag compensation, dedicated server infrastructure, and skill-based matchmaking, using Epic's Lyra starter game as the architectural reference.
  • Implemented core FPS gameplay systems: hitscan and projectile weapons, recoil patterns, ADS, character locomotion, health/damage models, and inventory management via the Gameplay Ability System.
  • Built AI bot systems with Behavior Trees and EQS for PvE modes; implemented server-authoritative hit and movement validation for anti-cheat integrity.

Junior Developer

Norian Games

Apr 2024 – Oct 2024

Remote

  • Enhanced core gameplay on Aldian of Ancients: designed and shipped team hierarchy systems, fishing, and swimming mechanics. Owned the full UI/UX implementation.
  • Triaged and resolved critical stability bugs ahead of the Tokyo Game Show showcase under tight deadlines.

Junior Developer

Independent Studio (Contract)

Aug 2023 – Dec 2023

Remote

  • Developed a physics-driven dismemberment system with procedural damage response in a two-person team, building deep expertise in real-time physics simulation and VFX.

Education

B.Tech in Computer Science

Vellore Institute of Technology

Sept 2021 – May 2025

Skills

Core

C++
Unreal Engine 4/5
Multiplayer Networking
Gameplay Ability System (GAS)

Multiplayer Systems

Replication
Client Prediction
Server Reconciliation
Lag Compensation
Dedicated Servers
Matchmaking
Crossplay
Anti-Cheat

Gameplay Systems

FPS Mechanics (Weapons, Recoil, ADS)
Character Movement
Inventory Systems
AI (Behavior Trees, EQS)

UI & Tools

UMG
Slate
CommonUI
Unreal Editor Plugins
Debugging Tools

Performance & Debugging

Profiling
Optimization
Unreal Insights
Network Debugging

Supporting

Git
Perforce
REST APIs
Backend Integration
Blender
Unity