Mukund Pareek / mukund pareek
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MP Mukund Pareek

Unreal Engine C++ Developer

  • Projects
  • Blog
  • Notes
  • Resume

© 2026 Mukund Pareek. Built with Next.js and Tailwind CSS.

Projects

Unreal Engine C++ work spanning editor tools, gameplay systems architecture, and playable prototypes.

AI Chatbot Editor Plugin thumbnail

AI Chatbot Editor Plugin

Editor Tools

Unreal Editor plugin that opens a Slate chat window, sends prompts to Mistral's API, and renders the parsed response as an interactive button grid inside the editor.

unrealeditor-pluginc++
Body and Soul - Replicated Co-op Health Prototype thumbnail

Body and Soul - Replicated Co-op Health Prototype

Gameplay Systems

A co-op gameplay prototype combining GAS-based character setup with a server-authoritative shared health pool replicated through GameState.

unrealgasmultiplayer
CommonUI WWE Menu System thumbnail

CommonUI WWE Menu System

Gameplay Systems

A WWE 2K-inspired front-end menu prototype built in Unreal Engine 5.3 using CommonUI, with layered activatable widgets, deterministic focus management, and multi-device input foundations.

unrealcommonuiui
GeoTracker Editor Plugin thumbnail

GeoTracker Editor Plugin

Editor Tools

A custom Unreal Editor Mode plugin enabling spatial distance measurement tools with click-drag interaction and extensible editor tooling architecture.

unrealeditor-modeplugin
Lyra FPS Prototype thumbnail

Lyra FPS Prototype

Gameplay Systems

A Team Deathmatch prototype built on Lyra-inspired architecture, exploring experience-driven initialization, GAS ability pipelines, attribute replication, and server-authoritative death/respawn orchestration.

unreallyragas
NeonStrike thumbnail

NeonStrike

Playable Games

A real-time browser arena shooter combining a 66 TPS Socket.IO multiplayer loop with optional on-chain match staking, ECDSA-signed result verification, and persistent player stats/achievements on Base Sepolia.

javascriptweb3solidity
Paper2D Prototype thumbnail

Paper2D Prototype

Playable Games

Blueprint-first 2D action prototype in Unreal Engine 5.3 exploring combat contracts, inventory architecture, and modular gameplay systems using Paper2D and PaperZD.

unrealblueprintspaper2d