Mukund Pareek / mukund pareek
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MP Mukund Pareek

Unreal Engine C++ Developer

  • Projects
  • Blog
  • Notes
  • Resume

© 2026 Mukund Pareek. Built with Next.js and Tailwind CSS.

Technical Notes

Short deep dives on Unreal Engine systems, GAS architecture, and editor tooling.

unreal
gas
multiplayer
replication
architecture

Co-op Health Architecture: Body and Soul

Why Body and Soul uses GameState for shared team health instead of a shared GAS attribute - and the initialization timing decisions that make the PlayerState-owned ASC pattern reliable across spawn and respawn.

March 10, 2026

unreal
editor-mode
plugin
slate
c++

Building Editor Modes: GeoTracker Deep Dive

A practical walkthrough of building a custom Unreal Editor Mode plugin - tool registration, viewport input capture, and a Slate toolkit panel - using GeoTracker as the reference implementation.

March 5, 2026

unreal
lyra
gas
architecture

Understanding Lyra's Experience System

How Lyra's ULyraExperienceDefinition connects pawn data, ability sets, and input configs into a modular game mode system - and how to extend it for your own prototype.

March 1, 2026